![]() ![]() This was because the NES version changed the plot by making Jimmy into the bad guy. The NES version of the first game lacked a 2-player co-op, but instead had a 2-player alternating mode where both players controlled Billy Lee.Double Dragon - Traditionally the series had Player 1 (Billy) as the blue guy and Player 2 (Jimmy) as the red guy, but there has been some deviations of this formula throughout the course of the series.In addition, there are several unlockable enemy characters. Castle Crashers, though, going by the FAQs, there is some debate over whether one of them is the Yellow Knight or Orange Knight.In the game's Spiritual Successor, Crude Buster (aka Two Crude Dudes), Player 1 wears yellow and has a faux-hawk style, while Player 2 wears green and has a bald mohawk. ![]() The arcade version of Bad Dudes had two main characters whose only differences were the colors of their parachute pants (white for Player 1 and green for Player 2).SRPGs often do this with the generic classes.Īlso, there can be some minor differences, as long as the color is the primary way to tell them apart.Ī Sub-Trope of Color-Coded Characters and Palette Swap.Ĭompare Good Colors, Evil Colors Color-Coded Patrician Color-Coded Armies. Red and Blue have historically been used, such as the red and blue corners in boxing, whereas the other two are included for Chromatic Arrangement. In two-player games, you typically see Red and Blue four-player games almost always add Yellow and Green and eight-player games typically tend to add Orange, Purple, Magenta, and Cyan to the mix. It can also apply to a mirror match with a computer-controlled opponent as long as it is using the same character as the player. This trope can apply whether the multiplayer is cooperative or competitive. Nowadays, games will often allow players to choose colors. In early days, certain players were forcibly assigned certain character colors with no way to choose a different color (ex: P1 blue, P2 red, P3 green, P4 yellow) this was most useful in arcades, where the preassigned colors were often painted onto the controls and/or the surrounding area of the cabinet. In later years, storage capacity has grown bigger, allowing game designers to give each player character a different design, but this trope lives on as a way for players to tell each other apart when they are both playing as the same character. This was especially prevalent in games up to the mid-1980s, where ROM size meant that even different sprites for them would take up too much space. Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. ![]()
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